About

I’m a game and software developer based in Malta, in the final year of a BSc (Hons) Digital Games Development at MCAST (expected 2027). From February 2025 to October 2026 I worked as a Digital Game Development Apprentice in Heritage Malta’s Digitisation Sector, building and refining gameplay mechanics and interactive systems for digital-heritage experiences, including the core gameplay mechanics of an Unreal Engine 5 VR submarine experience. My own projects include Top Shelf, a Unity mobile game where toy figurines ricochet around arenas and chain elemental reactions; Astra Tactics, a portrait tactics RPG with state-driven turn-based battles; and Pit Lane, the visual, gamified tutor for my dissertation, where novice programmers step through C# programs and predict each value. I care about usability and interactions that feel intuitive.
Experience
–
Digital Game Development Apprentice
Heritage Malta · Digitisation Sector · Malta
Built and refined gameplay mechanics and interactive systems for digital-heritage experiences, with a focus on usability and intuitive interaction. Developed gameplay features for an Unreal Engine 5 VR submarine experience, including periscope targeting, torpedo gameplay, mission interactions and ship damage & sinking behaviour. Integrated assets and features from teammates into the shared project, then tested, debugged and iterated on VR interactions.
Skills: Unreal Engine 5 · VR interaction · Gameplay systems
UE5 VR Submarine Experience–
Cashier & Database Support
Convenience shop · Malta
Customer service, point-of-sale and cash handling in day-to-day retail operations. Maintained database records, digital information and stock administration.
Education
Expected 2027
BSc (Hons) Digital Games Development
MCAST · MQF Level 6
Dissertation: Pit LaneCompleted
Advanced Diploma in IT (Multimedia Software Development)
MCAST · MQF Level 4
Completed
Diploma in ICT
MCAST · MQF Level 3
Skills
Languages
- C#
- Used in 7 projects
- TypeScript
- Used in 3 projects
- HTML/CSS
- Used in 2 projects
Engines & frameworks
- Unity
- Used in 6 projects
- Unreal Engine 5
- Used in 1 project
Systems & practices
- Gameplay systems
- Used in 8 projects
- VR interaction
- Used in 1 project
- UI systems
- Used in 6 projects
- State machines
- Used in 1 project
- Object pooling
- Used in 1 project
- Object-oriented programming
- Used in 1 project
Tools
- Git
- Used in 1 project
- GitHub
- Used in 1 project
Spoken languages
- Maltese
- Native
- English
- Fluent
Interests
- VR & immersive tech
- Gameplay programming
- Educational games
- Digital heritage