No. 05/10 · Game
Space Alien Destroyer
Unity 2D space shooter with wave progression, boss fights, selectable ships and object pooling.
- Engine
- Unity (C#)
No. 05/10Game
Space Alien DestroyerSpace Alien Destroyer
Illustration
- Engine
- Unity (C#)
- Built
- Wave progression
Joemar Camenzuli · Set of 10
No. 05/10 · Back
Space Alien Destroyer
What I built
- Wave progression
- Multiple weapon types
- Selectable ships
- Boss fights
- Engine
- Unity (C#)
What I built
- Wave progression
- Multiple weapon types
- Selectable ships
- Boss fights
- Persistent high scores
- Object pooling
Systems
Wave loop transitions. 4 states: Spawn, Fight, Boss, Clear. Starts at Spawn. Ends at Clear. 4 transitions, listed below.
- From Spawn to Fight when: wave spawned.
- From Fight to Spawn when: wave cleared.
- From Fight to Boss when: final wave cleared.
- From Boss to Clear when: boss defeated.