Joemar Camenzuli, home

No. 09/10 · Game · Procedural mining game

Prospector

Third-person mining game in Unity: procedural ore, runtime terrain, an inventory and a day/night cycle.

Engine
Unity (C#)
Year
2025

No. 09/10Game

ProspectorProspector

Illustration

Procedural mining game

Engine
Unity (C#)
Year
2025
Built
Procedural ore spawning and mining

Joemar Camenzuli · Set of 10

No. 09/10 · Back

Prospector

What I built

  1. Procedural ore spawning and mining
  2. An inventory
  3. A day/night cycle
  4. Runtime terrain and vegetation spawning
Engine
Unity (C#)
Year
2025
Open the project

What I built

  1. Procedural ore spawning and mining
  2. An inventory
  3. A day/night cycle
  4. Runtime terrain and vegetation spawning

Team & integration

  1. Built on Unity’s Starter Assets and Asset Store packages for the character, terrain painting and vegetation
Illustration

The deck

0 of 10 collected

Face-down cards are still open: flip any card to see it.

Contact

Email is the quickest way to reach me. Open to game & software developer roles.

Motion and text size

Motion

Reduced turns off fades and other animation. Follows your system setting until you choose.

Text size

Scales all text and the layout with it.

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