Plate 03Game · Game jam entry · GamingMalta × Unity: The Malta Game Jam
Containment Protocol
Arcade puzzle shooter: aim colour-matched shots to set off chain reactions and stop a spreading virus.
- Team
- Coffee Before Logic
- Org
- GamingMalta × Unity: The Malta Game Jam
- Engine
- Unity (WebGL)
- State
- Jam prototype
No. 03/10Game
Containment ProtocolContainment Protocol

Game jam entry
- Team
- Coffee Before Logic
- Org
- GamingMalta × Unity: The Malta Game Jam
- Engine
- Unity (WebGL)
- State
- Jam prototype
Joemar Camenzuli · Set of 10
No. 03/10 · Back
Containment Protocol
What I built
- Made in a game jam with my team, Coffee Before Logic
- Team
- Coffee Before Logic
- Org
- GamingMalta × Unity: The Malta Game Jam
- Engine
- Unity (WebGL)
- State
- Jam prototype
Gallery
Clips
Short silent clips. Each one plays only when you press Play.

From the title screen to the outbreak: in the pixel-art lab a line of dialogue types out, a green virus bursts out as the room turns red, and the scene fades into the corridor. 
In the corridor one shot hits a cluster of viruses and lightning chains between them; the combo multiplier flashes and the score climbs from 57,880 to 84,605. 
Choose an upgrade: three cards deal in, Score Boost, Cryo Range and Bonus Stage. Bonus Stage is picked and the other two shatter. 
The submarine bonus stage, “Destroy 30 viruses!”: a yellow submarine fires at columns of viruses coming in from the right and the counter climbs from 0/30 to 15/30. 
The submarine clears the last viruses: “Level complete!”, then “Reward card earned!”, and back in the corridor the legendary Submarine Strike card rises.




