Joemar Camenzuli, home

Plate 02Professional · Heritage Malta · Apprenticeship, Digitisation Sector

UE5 VR Submarine Experience

Core gameplay mechanics for an Unreal Engine 5 VR submarine experience: periscope, torpedoes, missions.

Role
Digital Game Development Apprentice
Team
Team project
Org
Heritage Malta
Engine
Unreal Engine 5 (VR)
Year
2025–2026

No. 02/10Professional

UE5 VR Submarine ExperienceUE5 VR Submarine Experience

Tribute illustration

Apprenticeship, Digitisation Sector

Role
Digital Game Development Apprentice
Org
Heritage Malta
Engine
Unreal Engine 5 (VR)
Year
2025–2026

Joemar Camenzuli · Set of 10

No. 02/10 · Back

UE5 VR Submarine Experience

What I built

  1. Core gameplay mechanics
  2. Periscope targeting
  3. Torpedo gameplay
  4. Mission interactions
Role
Digital Game Development Apprentice
Org
Heritage Malta
Engine
Unreal Engine 5 (VR)
Year
2025–2026
Open the project

What I built

  1. Core gameplay mechanics
  2. Periscope targeting
  3. Torpedo gameplay
  4. Mission interactions
  5. Ship damage & sinking behaviour

Team & integration

  1. Integrated assets and features from teammates into the shared project
  2. Tested, debugged and iterated on VR interactions
Fig. 1 · Tribute illustrationStylised tribute: original models made for this site. No Heritage Malta assets, footage or scenarios.

Ask me about

RESTRICTED: employer IP. Ask me about it in an interview.

  1. Periscope targeting
  2. Torpedo gameplay
  3. Mission interactions
  4. Ship damage & sinking behaviour
  5. Integrating teammates’ assets and features into a shared UE5 project
  6. Testing, debugging and iterating on VR interactions

The deck

0 of 10 collected

Face-down cards are still open: flip any card to see it.

Contact

Email is the quickest way to reach me. Open to game & software developer roles.

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