Joemar Camenzuli, home

The deck

Ten projects, ten cards. Flip any card for what I built; open it for the full project.

0 of 10 collected

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  • No. 01/10Game

    Top ShelfTop Shelf

    Mobile game, portrait first

    Role
    Solo developer
    Engine
    Unity 6 (C#)
    Year
    2026
    State
    In development

    Joemar Camenzuli · Set of 10

    No. 01/10 · Back

    Top Shelf

    What I built

    1. Slingshot launch and ricochet combat
    2. Elemental reaction chains
    3. Capsule Drop summons with staged reveals
    4. Figurine collection, levelling and Trophies progression
    Role
    Solo developer
    Engine
    Unity 6 (C#)
    Year
    2026
    State
    In development
    Open the project
  • No. 02/10Professional

    UE5 VR Submarine ExperienceUE5 VR Submarine Experience

    Tribute illustration

    Apprenticeship, Digitisation Sector

    Role
    Digital Game Development Apprentice
    Org
    Heritage Malta
    Engine
    Unreal Engine 5 (VR)
    Year
    2025–2026

    Joemar Camenzuli · Set of 10

    No. 02/10 · Back

    UE5 VR Submarine Experience

    What I built

    1. Core gameplay mechanics
    2. Periscope targeting
    3. Torpedo gameplay
    4. Mission interactions
    Role
    Digital Game Development Apprentice
    Org
    Heritage Malta
    Engine
    Unreal Engine 5 (VR)
    Year
    2025–2026
    Open the project
  • No. 03/10Game

    Containment ProtocolContainment Protocol

    Game jam entry

    Team
    Coffee Before Logic
    Org
    GamingMalta × Unity: The Malta Game Jam
    Engine
    Unity (WebGL)
    State
    Jam prototype

    Joemar Camenzuli · Set of 10

    No. 03/10 · Back

    Containment Protocol

    What I built

    1. Made in a game jam with my team, Coffee Before Logic
    Team
    Coffee Before Logic
    Org
    GamingMalta × Unity: The Malta Game Jam
    Engine
    Unity (WebGL)
    State
    Jam prototype
    Open the project
  • No. 04/10Research

    Pit LanePit Lane

    BSc (Hons) Digital Games Development dissertation

    Role
    Researcher & developer
    Org
    MCAST
    Stack
    React 19 · PixiJS · C# (Roslyn) · Node
    Year
    2026–2027

    Joemar Camenzuli · Set of 10

    No. 04/10 · Back

    Pit Lane

    What I built

    1. A step-by-step tutor: learners run real C# programs one line at a time and call each value before it is shown
    2. A Manim-style layer that animates how C# works out each expression, then flies the value to where it is stored
    3. A racing world the program builds as it runs, across three tiers: variables, loops and methods
    4. A tutor chat that is only told what the learner has seen and never gives the answer away
    Role
    Researcher & developer
    Org
    MCAST
    Stack
    React 19 · PixiJS · C# (Roslyn) · Node
    Year
    2026–2027
    Open the project
  • No. 05/10Game

    Space Alien DestroyerSpace Alien Destroyer

    Illustration
    Engine
    Unity (C#)
    Built
    Wave progression

    Joemar Camenzuli · Set of 10

    No. 05/10 · Back

    Space Alien Destroyer

    What I built

    1. Wave progression
    2. Multiple weapon types
    3. Selectable ships
    4. Boss fights
    Engine
    Unity (C#)
    Open the project
  • No. 06/10Game

    Astra Tactics: Crystal ValeAstra Tactics: Crystal Vale

    Mobile RPG, portrait first

    Engine
    Unity 6 (URP 2D, C#)
    Built
    State-driven turn-based battles with player and enemy turns

    Joemar Camenzuli · Set of 10

    No. 06/10 · Back

    Astra Tactics: Crystal Vale

    What I built

    1. State-driven turn-based battles with player and enemy turns
    2. Special attacks, defending, critical hits and items
    3. Hero collection with summons and a results screen
    4. Character progression and a battle pass
    Engine
    Unity 6 (URP 2D, C#)
    Open the project
  • No. 07/10Game

    LOW WATER: The Pumping StationLOW WATER: The Pumping Station

    2.5D physics puzzle-adventure

    Engine
    Unity 6 (HDRP, C#)
    State
    In development
    Built
    A level of 13 sections through a tidal pumping station

    Joemar Camenzuli · Set of 10

    No. 07/10 · Back

    LOW WATER: The Pumping Station

    What I built

    1. A level of 13 sections through a tidal pumping station
    2. Physics puzzles with counterweights, ropes and rising water
    3. Checkpoints, camera transitions and section title cards
    4. Menus and button prompts for keyboard, Xbox and PlayStation controllers
    Engine
    Unity 6 (HDRP, C#)
    State
    In development
    Open the project
  • No. 08/10Software

    Linked List LabLinked List Lab

    Illustration

    Web learning experience

    Stack
    Next.js · TypeScript
    Year
    2026
    Built
    Six missions that teach linked lists step by step

    Joemar Camenzuli · Set of 10

    No. 08/10 · Back

    Linked List Lab

    What I built

    1. Six missions that teach linked lists step by step
    2. An SVG simulator of nodes and pointers
    3. A sandbox for free experiments
    4. XP and medals for progress
    Stack
    Next.js · TypeScript
    Year
    2026
    Open the project
  • No. 09/10Game

    ProspectorProspector

    Illustration

    Procedural mining game

    Engine
    Unity (C#)
    Year
    2025
    Built
    Procedural ore spawning and mining

    Joemar Camenzuli · Set of 10

    No. 09/10 · Back

    Prospector

    What I built

    1. Procedural ore spawning and mining
    2. An inventory
    3. A day/night cycle
    4. Runtime terrain and vegetation spawning
    Engine
    Unity (C#)
    Year
    2025
    Open the project
  • No. 10/10Software

    This WebsiteThis Website

    My portfolio

    Role
    Design & direction
    Stack
    Astro · TypeScript · three.js
    Year
    2026
    State
    In development

    Joemar Camenzuli · Set of 10

    No. 10/10 · Back

    This Website

    What I built

    1. Concept, art direction and design
    2. Prerendered pages: every fact is readable without JavaScript
    3. Original 3D models in Blender for the 3D journey in progress: the desk, the devices and the submarine tribute
    Role
    Design & direction
    Stack
    Astro · TypeScript · three.js
    Year
    2026
    State
    In development
    Open the project

The deck

0 of 10 collected

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